Here is a list of all the places where this specific function gets called. What that function does is return 0.01666 from a pointer. That value is being used in the physics calculations of the game. If i change the value to something else, obviously the physics changes.
Now let's get to the real problem here, i want to find where this function constantly gets called, so it will be easier to find which functions are physics related (functions inside a inf loop or whatever, that constantly call that return function). I know i have to do this while debugging but i need the fastest way of narrowing down the list.
I hope the explanation doesn't sound retarded.I started reversing recently :)