Given this classic helloworld.c
example,
#include <stdio.h>
int main() {
printf("Hello world!\n");
}
In below sections
output, the value for Flags
presents a couple of different values, e.g. A
, AI
, AX
, WA
, etc.
From man elf, I understand A
probably corresponds to SHF_ALLOC
, W
for SHF_WRITE
, X
for SHF_EXECINSTR
. But how about AI
?
Is the correspondence between those long and short forms documented?
$ readelf -S helloworld
There are 34 section headers, starting at offset 0x2188:
Section Headers:
[Nr] Name Type Address Offset
Size EntSize Flags Link Info Align
[ 0] NULL 0000000000000000 00000000
0000000000000000 0000000000000000 0 0 0
[ 1] .interp PROGBITS 0000000000000238 00000238
000000000000001c 0000000000000000 A 0 0 1
[ 2] .note.ABI-tag NOTE 0000000000000254 00000254
0000000000000020 0000000000000000 A 0 0 4
[ 3] .note.gnu.build-i NOTE 0000000000000274 00000274
0000000000000024 0000000000000000 A 0 0 4
[ 4] .gnu.hash GNU_HASH 0000000000000298 00000298
000000000000001c 0000000000000000 A 5 0 8
[ 5] .dynsym DYNSYM 00000000000002b8 000002b8
00000000000000a8 0000000000000018 A 6 1 8
[ 6] .dynstr STRTAB 0000000000000360 00000360
0000000000000082 0000000000000000 A 0 0 1
[ 7] .gnu.version VERSYM 00000000000003e2 000003e2
000000000000000e 0000000000000002 A 5 0 2
[ 8] .gnu.version_r VERNEED 00000000000003f0 000003f0
0000000000000020 0000000000000000 A 6 1 8
[ 9] .rela.dyn RELA 0000000000000410 00000410
00000000000000c0 0000000000000018 A 5 0 8
[10] .rela.plt RELA 00000000000004d0 000004d0
0000000000000018 0000000000000018 AI 5 22 8
[11] .init PROGBITS 00000000000004e8 000004e8
0000000000000017 0000000000000000 AX 0 0 4
[12] .plt PROGBITS 0000000000000500 00000500
0000000000000020 0000000000000010 AX 0 0 16
[13] .plt.got PROGBITS 0000000000000520 00000520
0000000000000008 0000000000000008 AX 0 0 8
[14] .text PROGBITS 0000000000000530 00000530
00000000000001a2 0000000000000000 AX 0 0 16
[15] .fini PROGBITS 00000000000006d4 000006d4
0000000000000009 0000000000000000 AX 0 0 4
[16] .rodata PROGBITS 00000000000006e0 000006e0
0000000000000011 0000000000000000 A 0 0 4
[17] .eh_frame_hdr PROGBITS 00000000000006f4 000006f4
000000000000003c 0000000000000000 A 0 0 4
[18] .eh_frame PROGBITS 0000000000000730 00000730
0000000000000108 0000000000000000 A 0 0 8
[19] .init_array INIT_ARRAY 0000000000200db8 00000db8
0000000000000008 0000000000000008 WA 0 0 8
[20] .fini_array FINI_ARRAY 0000000000200dc0 00000dc0
0000000000000008 0000000000000008 WA 0 0 8
[21] .dynamic DYNAMIC 0000000000200dc8 00000dc8
00000000000001f0 0000000000000010 WA 6 0 8
[22] .got PROGBITS 0000000000200fb8 00000fb8
0000000000000048 0000000000000008 WA 0 0 8
[23] .data PROGBITS 0000000000201000 00001000
0000000000000010 0000000000000000 WA 0 0 8
[24] .bss NOBITS 0000000000201010 00001010
0000000000000008 0000000000000000 WA 0 0 1
More following...
Let's dump the section header table in binary to see what's actually stored in place of the Flags
,
hexdump -v -s 0x2188 -n 768 -e '4/1 "%02x" " " 4/1 "%02x" " " 8/1 "%02x" " " 48/1 "%02x" "\n"' helloworld
As per
Elf64_Shdr
struct, the 3rd column in the following output is the binary form of flags(sh_flags
).
00000000 00000000 0000000000000000 000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
1b000000 01000000 0200000000000000 380200000000000038020000000000001c00000000000000000000000000000001000000000000000000000000000000
23000000 07000000 0200000000000000 540200000000000054020000000000002000000000000000000000000000000004000000000000000000000000000000
31000000 07000000 0200000000000000 740200000000000074020000000000002400000000000000000000000000000004000000000000000000000000000000
44000000 f6ffff6f 0200000000000000 980200000000000098020000000000001c00000000000000050000000000000008000000000000000000000000000000
4e000000 0b000000 0200000000000000 b802000000000000b802000000000000a800000000000000060000000100000008000000000000001800000000000000
56000000 03000000 0200000000000000 600300000000000060030000000000008200000000000000000000000000000001000000000000000000000000000000
5e000000 ffffff6f 0200000000000000 e203000000000000e2030000000000000e00000000000000050000000000000002000000000000000200000000000000
6b000000 feffff6f 0200000000000000 f003000000000000f0030000000000002000000000000000060000000100000008000000000000000000000000000000
7a000000 04000000 0200000000000000 10040000000000001004000000000000c000000000000000050000000000000008000000000000001800000000000000
84000000 04000000 4200000000000000 d004000000000000d0040000000000001800000000000000050000001600000008000000000000001800000000000000
8e000000 01000000 0600000000000000 e804000000000000e8040000000000001700000000000000000000000000000004000000000000000000000000000000
As a combination of above two outputs, the following correspondence between the flag's binary form and the literal form is observed.
02 = 0000 0010 = A
42 = 0100 0010 = AI
06 = 0000 0110 = AX
Are these correspondences documented?