OK after some bold attempts I finally found it quite simple, at least on this Unity version.
First, find the method name string and where it's referenced:
It is referenced at 11376594. But what's at this address? Here we go:
It's a string table. The next thing to do is to find out the table's start address, and then what references to this address. This ...
Fixed with hooking the main function just as it is normally done with hooking technics. Note, that although the function above is called main, it is not the one called when the application starts. So, might be different for the actual main function.