I am trying to reverse engineer a 16 bit checksum algorithm of one relatively old (10 years) LAN game that is no longer supported nor has source code available. As it seems, data packets don't have standard structure when it comes to placing checksum bytes: Example 1: 1f456e01 Where first byte `1f` seems to repeat itself in each packet and I assume it doesn't take part in generating checksum. Next two bytes `456e` represent a checksum that presumably is a variation of `CRC-CCITT` with non-standard polynomial. Lastly, `01` byte represents data. Here are few more examples of packets with various data values: 1f466e02 1f496e05 1f4b6e07 1f4c6e08 I wish I could post more diverse values but these are only ones I've been able to capture so far. I tried fiddling with [reveng][1] to reverse engineer the polynomial with following command: reveng -w 16 -s 01456e 02466e 05496e Here the checksum bytes are relocated at the end, as reveng expects them in this format. But this gave no results. I have tried comparing these checksums to most if not all common crc algorithms using online calculators but none of them give even close outputs to those above. Honestly, I don't know where else to look. Any hints/help or anything at all is much appreciated. **EDIT:** I managed to capture some more samples, however they are slightly different in terms of structure: Example 1: 0e ed76 00 312e362e37544553540000000000000000000000000000000000000000 00 Here the first byte `0E` represents a sort of index, that I still think doesn't take part in generating checksum. Then comes two byte checksum `ED76` followed by `00` sort of separator (newline?) byte that I also think doesn't take part in computing checksum. Afterwards follows data sequence: `312e362e37544553540000000000000000000000000000000000000000` which finally is proceeded by `00` terminating character that I also think has nothing to do with checksum. I can manipulate with the data part of this sequence of bytes so here are some more examples: Example 2: HEX: 0E109D00414141414141414141414141414141414141414141414141414141414100 ASCII: ....AAAAAAAAAAAAAAAAAAAAAAAAAAAAA. Example 3: HEX: 0E8DC300424242424242424242424242424242424242424242424242424242424200 ASCII: ....BBBBBBBBBBBBBBBBBBBBBBBBBBBBB. Example 4: HEX: 0E403500313131313131313131313131313131313131313131313131313131313100 ASCII: [email protected]. Example 5: HEX: 0E34CF00353535353535353535353535353535353535353535353535353535353500 ASCII: .4..55555555555555555555555555555. Example 6: HEX: 0E3E0C00313233343536373839304142434445464748494A4B4C4D4E4F5051525300 ASCII: .>..1234567890ABCDEFGHIJKLMNOPQRS. **EDIT 2:** More samples added, checksum bytes reversed to show the actual 16 bit int (little endian) Data Checksum 0x01 0x6E45 0x02 0x6E46 0x03 0x6E47 0x0001 0x3284 0x0002 0x3285 0x0003 0x3286 0x0104 0x32A8 0x0005 0x3288 0x0903 0x33AF 0x0106 0x32AA 0x3600 0x0AAE 0xAD00 0x1A05 0xF300 0x230B 0xF400 0x232C 0xF500 0x234D 0xF600 0x236E 0xF700 0x238F 0xF800 0x23B0 0xFE00 0x2476 0xA800 0x1960 0xE200 0x20DA 0xE500 0x213D 0xEE00 0x2266 0x7300 0x128B 0x7600 0x12EE 0xF700 0x238F 0xB400 0x1AEC 0xB800 0x1B70 0xBC00 0x1BF4 0x015E00 0xF68B 0x013D00 0xF24A 0x011C00 0xEE09 **EDIT 3**: More samples that might make it easier to see the pattern: Checksum Data (ASCII) 3540 11111111111111111111111111111 3561 11111111111111111111111111112 3582 11111111111111111111111111113 3981 11111111111111111111111111121 39A2 11111111111111111111111111122 c1a1 11111111111111111111111111211 c10e 11111111111111111111111112111 5de1 11111111111111111111111121111 7201 11111111111111111111111211111 **EDIT 4:** There was a typo in one of **EDIT 3** samples - correct checksum for `11111111111111111111111112111` is `4DC1` instead of `C10E`. Edited original sample. Apologies to everyone who lost their time because of this. [1]: http://reveng.sourceforge.net/