blabb's answer may be right as far as it relates to what's wrong in the edited binary, but the suggestion to use kernel debugger to find the same stack is *way* off course.

For the demonstration I use Windows XP rather than 7 like you. The effects are pretty much the same except that the NTSTATUS on XP is `0xC0000135` rather than `0xC000007B`.

We open WinDbg and execute the binary:

    Microsoft (R) Windows Debugger Version 6.12.0002.633 X86
    Copyright (c) Microsoft Corporation. All rights reserved.
    
    CommandLine: "C:\Documents and Settings\Administrator\My Documents\Downloads\Winmine - XP - копия.exe"
    Symbol search path is: *** Invalid ***
    ****************************************************************************
    * Symbol loading may be unreliable without a symbol search path.           *
    * Use .symfix to have the debugger choose a symbol path.                   *
    * After setting your symbol path, use .reload to refresh symbol locations. *
    ****************************************************************************
    Executable search path is: 
    ModLoad: 01000000 01021000   winmine.exe
    ModLoad: 7c900000 7c9b2000   ntdll.dll
    ModLoad: 7c800000 7c8f6000   C:\WINDOWS\system32\kernel32.dll

A message box pop up:

[![enter image description here][1]][1]

We *don't* dismiss the message box. Instead we break in WinDbg:

    Break-in sent, waiting 30 seconds...
    WARNING: Break-in timed out, suspending.
             This is usually caused by another thread holding the loader lock
    (b58.e64): Wake debugger - code 80000007 (first chance)
    eax=c0000135 ebx=00000000 ecx=00000a2b edx=00090608 esi=7ffdfc00 edi=c0000135
    eip=7c90e514 esp=0006f6f0 ebp=0006f7d4 iopl=0         nv up ei pl nz na po cy
    cs=001b  ss=0023  ds=0023  es=0023  fs=003b  gs=0000             efl=00000203
    *** ERROR: Symbol file could not be found.  Defaulted to export symbols for ntdll.dll - 
    ntdll!KiFastSystemCallRet:
    7c90e514 c3              ret

Yes, it actually takes these 30 seconds.

Lets look at the stack:

    0:000> ~* k
    
    .  0  Id: b58.e64 Suspend: 1 Teb: 7ffdf000 Unfrozen
    ChildEBP RetAddr  
    WARNING: Stack unwind information not available. Following frames may be wrong.
    0006f7d4 7c91c880 ntdll!KiFastSystemCallRet
    0006fa34 7c9246f2 ntdll!LdrDisableThreadCalloutsForDll+0xce
    0006fa78 7c92469b ntdll!sprintf+0x13e
    0006fa98 7c9247d5 ntdll!sprintf+0xe7
    0006fb14 7c920244 ntdll!sprintf+0x221
    0006fc94 7c91fad7 ntdll!RtlInitMemoryStream+0x2e8
    0006fd1c 7c90e457 ntdll!RtlLookupElementGenericTable+0x80
    00000000 00000000 ntdll!KiUserApcDispatcher+0x7
    
       1  Id: b58.324 Suspend: 1 Teb: 7ffde000 Unfrozen
    ChildEBP RetAddr  
    WARNING: Stack unwind information not available. Following frames may be wrong.
    0028fc98 7c901046 ntdll!KiFastSystemCallRet
    0028fd18 7c90e457 ntdll!RtlEnterCriticalSection+0x46
    00000000 00000000 ntdll!KiUserApcDispatcher+0x7

The second thread is probably used to communicate with CSRSS to display the message or something like that, but it's not really interesting. The first thread is what's important, and its symbols are all messed up.

Let's fix that:

    0:000> lm
    start    end        module name
    01000000 01021000   winmine    (deferred)             
    7c800000 7c8f6000   kernel32   (deferred)             
    7c900000 7c9b2000   ntdll      (export symbols)       C:\WINDOWS\system32\ntdll.dll
    0:000> .symfix+
    0:000> .reload /f
    Reloading current modules
    ...
    0:000> lm
    start    end        module name
    01000000 01021000   winmine    (pdb symbols)          C:\Documents and Settings\Administrator\Desktop\debugger_x86\sym\winmine.pdb\3B7D84751\winmine.pdb
    7c800000 7c8f6000   kernel32   (pdb symbols)          C:\Documents and Settings\Administrator\Desktop\debugger_x86\sym\kernel32.pdb\A02FC3EC19B4474FB75641AF4C5B031C2\kernel32.pdb
    7c900000 7c9b2000   ntdll      (pdb symbols)          C:\Documents and Settings\Administrator\Desktop\debugger_x86\sym\ntdll.pdb\CEFC0863B1F84130A11E0F54180CD21A2\ntdll.pdb
    0:000> k
    ChildEBP RetAddr  
    0006f6ec 7c90d9ca ntdll!KiFastSystemCallRet
    0006f6f0 7c9423a9 ntdll!NtRaiseHardError+0xc
    0006f7d4 7c91c880 ntdll!LdrpMapDll+0x1b8
    0006fa34 7c9246f2 ntdll!LdrpLoadImportModule+0x174
    0006fa78 7c92469b ntdll!LdrpHandleOneNewFormatImportDescriptor+0x53
    0006fa98 7c9247d5 ntdll!LdrpHandleNewFormatImportDescriptors+0x20
    0006fb14 7c920244 ntdll!LdrpWalkImportDescriptor+0x19e
    0006fc94 7c91fad7 ntdll!LdrpInitializeProcess+0xe1c
    0006fd1c 7c90e457 ntdll!_LdrpInitialize+0x183
    00000000 00000000 ntdll!KiUserApcDispatcher+0x7

You get pretty much the same stack blabb got, without any kernel debugging. Amazing, even if I say so myself.

By the way, the second thread's stack is still uninteresting:

    0:000> ~1 k
    ChildEBP RetAddr  
    0028fc0c 7c90df5a ntdll!KiFastSystemCallRet
    0028fc10 7c919b23 ntdll!NtWaitForSingleObject+0xc
    0028fc98 7c901046 ntdll!RtlpWaitForCriticalSection+0x132
    0028fca0 7c924d2d ntdll!RtlEnterCriticalSection+0x46
    0028fd18 7c90e457 ntdll!_LdrpInitialize+0xf0
    00000000 00000000 ntdll!KiUserApcDispatcher+0x7

We can look at the parameters to these functions and see the problem in the bound import table:

    0:000> kb
    ChildEBP RetAddr  Args to Child              
    0006f6ec 7c90d9ca 7c9423a9 c0000135 00000002 ntdll!KiFastSystemCallRet
    0006f6f0 7c9423a9 c0000135 00000002 00000003 ntdll!NtRaiseHardError+0xc
    0006f7d4 7c91c880 00020498 7ffdfc00 00000000 ntdll!LdrpMapDll+0x1b8
    0006fa34 7c9246f2 00020498 010002ab 01000000 ntdll!LdrpLoadImportModule+0x174
    0006fa78 7c92469b 7ffd6000 00020498 00191ee0 ntdll!LdrpHandleOneNewFormatImportDescriptor+0x53
    0006fa98 7c9247d5 7ffd6000 00020498 00191ee0 ntdll!LdrpHandleNewFormatImportDescriptors+0x20
    0006fb14 7c920244 00020498 00191ee0 7ffdf000 ntdll!LdrpWalkImportDescriptor+0x19e
    0006fc94 7c91fad7 0006fd30 7c900000 0006fce0 ntdll!LdrpInitializeProcess+0xe1c
    0006fd1c 7c90e457 0006fd30 7c900000 00000000 ntdll!_LdrpInitialize+0x183
    00000000 00000000 00000000 00000000 00000000 ntdll!KiUserApcDispatcher+0x7
    0:000> du 7ffdfc00 
    7ffdfc00  "NEL32.dll"
    0:000> db 010002ab
    010002ab  4e 45 4c 33 32 2e 64 6c-6c 00 47 44 49 33 32 2e  NEL32.dll.GDI32.
    010002bb  64 6c 6c 00 55 53 45 52-33 32 2e 64 6c 6c 00 53  dll.USER32.dll.S
    010002cb  48 45 4c 4c 33 32 2e 64-6c 6c 00 57 49 4e 4d 4d  HELL32.dll.WINMM
    010002db  2e 64 6c 6c 00 43 4f 4d-43 54 4c 33 32 2e 64 6c  .dll.COMCTL32.dl
    010002eb  6c 00 00 00 00 00 00 00-00 00 00 00 00 00 00 00  l...............
    010002fb  00 00 00 00 00 00 00 00-00 00 00 00 00 00 00 00  ................
    0100030b  00 00 00 00 00 00 00 00-00 00 00 00 00 00 00 00  ................
    0100031b  00 00 00 00 00 00 00 00-00 00 00 00 00 00 00 00  ................

If you want to trace through the loading process rather than only see the stack after the fail you can do that too with the user mode debugger.

Let's dismiss the message box, and tell WinDbg to break at process creation instead of at the so-called *initial breakpoint* which happens only after the static imports have been resolved:

    0:000> sxe cpr
    0:000> .restart
    CommandLine: "C:\Documents and Settings\Administrator\My Documents\Downloads\Winmine - XP - копия.exe"
    Symbol search path is: srv*
    Executable search path is: 
    eax=01003e21 ebx=7ffd4000 ecx=7c910060 edx=7c90e920 esi=0078c60c edi=00ecf554
    eip=7c810735 esp=0006fffc ebp=7c91005d iopl=0         nv up ei pl nz na po nc
    cs=001b  ss=0023  ds=0023  es=0023  fs=0038  gs=0000             efl=00000200
    7c810735 ??              ???
    0:000> lm
    start    end        module name
    01000000 01021000   winmine    (deferred)             
    0:000> k
    ChildEBP RetAddr  
    WARNING: Frame IP not in any known module. Following frames may be wrong.
    0006fff8 00000000 0x7c810735

OMG what is this?! Only `winmine` loaded? But we know the `ntdll` is mapped into every Win32 process right from the start.

Well, `ntdll` is actually mapped, but the debugger still didn't get a debug event about it. That's how early we're at the process initialization process.

We can wait for this event by using `sxe ld ntdll` (or `sxe ld`), or we can force WinDbg to be made aware `ntdll`. Then we can put breakpoints on `ntdll!LdrpHandleOneNewFormatImportDescriptor` etc.:

    0:000> sxe ld ntdll
    0:000> g
    ModLoad: 7c900000 7c9b2000   ntdll.dll
    eax=01003e21 ebx=7ffd4000 ecx=7c910060 edx=7c90e920 esi=0078c60c edi=00ecf554
    eip=7c810735 esp=0006fffc ebp=7c91005d iopl=0         nv up ei pl nz na po nc
    cs=001b  ss=0023  ds=0023  es=0023  fs=0038  gs=0000             efl=00000200
    7c810735 ??              ???
    0:000> lm
    start    end        module name
    01000000 01021000   winmine    (deferred)             
    7c900000 7c9b2000   ntdll      (deferred)             
    0:000> .symfix+
    0:000> .reload /f
    Reloading current modules
    ..
    0:000> bu ntdll!LdrpHandleOneNewFormatImportDescriptor
    0:000> bl
     0 e 7c9246ad     0001 (0001)  0:**** ntdll!LdrpHandleOneNewFormatImportDescriptor
    0:000> g
    Breakpoint 0 hit
    eax=0006faac ebx=7ffd4000 ecx=000000b4 edx=0000415c esi=01000248 edi=00000001
    eip=7c9246ad esp=0006fa7c ebp=0006fa98 iopl=0         nv up ei pl nz na pe nc
    cs=001b  ss=0023  ds=0023  es=0023  fs=003b  gs=0000             efl=00000206
    ntdll!LdrpHandleOneNewFormatImportDescriptor:
    7c9246ad 8bff            mov     edi,edi

There's absolutely no need for kernel debugging here.  
Everything we need is available from user mode.

  [1]: https://i.sstatic.net/grmhM.png