Continues from **https://reverseengineering.stackexchange.com/questions/6527/unknown-game-data-compression-method-gamecube<br>**
I have compression data which was start with: **[ * SK_ASC* ]** and unknown compression method.<br>The list below compression method that I tested, but doesn't match:

- LZ10
- LZ11
- LZ77
- LZO1x-1
- LZO1x-999
- LZSS
- LZW
- LZMA
- HUFF blocksize 4 & 8 byte
- RLE
- ZLIB

**Researching for 2 weeks**, I knew that compression algorithms is slightly modified, better than zlib/gzip.<br>
It maybe xored or encrypted so it doesn't match with regular one.<br>
**Finally**, I've found decompression subroutine from main executive file via **IDA Pro**.<br><br>
Subroutine & example uploaded here: **http://goo.gl/2bQNfj** <br>**(PowerPC Architecture Assembly skill required)**<br><br><br>
I have no idea what It mean cause I'm not well in PPC disassemble.<br>
Could anyone help found out what the code mean? Could you describe it as C Language or other readable language?


<br><br><br>
**P.S. I already posted several forum to help.** 

- http:// zenhax.com/viewtopic.php?f=9&t=313&sid=3172c154c5da95476795ac742501fec1
- http:// forum.xentax.com/viewtopic.php?f=21&t=12136&sid=de570647f5b1abe2cff5c3dcf2eccb16
- http:// encode.ru/threads/2074-Identifying-compression-method