There is a game that has been created with Unity which I'm trying to beat. It sends your high-score to a site and gets posted there.
I've sniffed the outgoing traffic and the game sends your username, your score plus a MD5 hash.
Looking to some on-line tutorials (and I'm guessing this too) the hash consists of something along the lines of:
MD5(user:USERNAME, score:SCORE, SALT)
As you can guess, I know the username and the score, but I don't know the secret. I'm trying to find these strings in Ollydbg but I'm having some trouble finding it.
I'm having trouble in being able to set a breakpoint, as the score is sent when you click submit and time of the game is still running.
Any suggestions on how to find where the hashing occurs using Ollydbg? How would you set the breakpoint if the game is still running?