I have this kind of code:
I have reversed the struct entirely, and when I try to cast to ClientGame*, instead of:
if(mainStruct->something & 2)
The offsets 0x364, 0x370, and 0x374 are also reversed and each one has the size that IDA wants (0x374 is a
db, 0x364 and 0x370 are
Is there any way to fix it? Thanks!