I have recently bought an economic simulation video game, but neither the docs not the game UI describe how to estimate some costs; the user needs to actually invest and spend their money, then discover how much is worth their business activity.
I decided to reverse engineer the game. I already have programming experience (that's what I do for a living), and I'm familiar with C/C++. I started learning ASM (x64)
I have already spotted (using Ghidra / x64dbg) the instructions that calculate the costs, but I have not yet "cracked" it. I would like to know how realistic it is to do what I want to do, and what it takes to do it. I'm also willing to take any recommendations / advice.