Basically, I have this 64 bits game.exe file which is about 400mb. It takes about 24 hours to do the analysis of the file in Ida pro 64 bits free version. Problem is i have to do it again cause there were some errors apparently. So my question is this, when i run that game.exe and i attach xdbg64 to it, it shows me the assembly code of the whole process, but when i instead run that game and try to attach Ida Pro's debugger to it i don't get the same kind of information, so is there a way to display the whole program's assembly in Ida pro and also use the decompiler on some of the function while the game.exe is running? My goal is to make a single player mod for this game by hooking a specific funtion. I attached two screenshots that show the same address for both programs:
xdbg64:
idaProFree: