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I am trying to find what function was called from the main application upon the button click in the specific game. In particular, there is a starting UI, where I can select Load option and then click on the Load game button.

I can see in x32dbg the stack of the different calls, but since I don't necessarily know which function is called first it is a bit of the slow guess work.

Message breakpoint method, which allows to intercept the message called when the button is pressed, doesn't work as the frame is not WinAPI one and all buttons are not standard WinAPI objects, thus are not visible on x32dbg.

I've also tried to search by text in IDA and placing breakpoints at all functions it found, but so far to no avail (breakpoints don't get hit, but breakpoints in general work fine).

Any other methods to do this?

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