I am reverse engineering a very old game and when I load up the executable in Ghidra, I see a handful of imported dlls
I do however not see one of the DLLs the game uses to wrap various client rendering Direct X 7 calls. I have loaded (and analyzed the separate dll) but can't seem to figure out how I can get the game exe to recognize the dll. My hope is (because the DLL has function names that I can see via Dependency Walker), that I can see the calls by name to the DLL. I am able to see them via ollydbg (possibly because the game is running).
Am I missing something?
I found this post here which looks relevant.
I do not see the
EXTERNAL identifier, but instead something like this:
iVar3 = (*(code *)FLOAT_006e5188)(param_1,iVar3,&local_24);
This is a function pointer pointing towards the function in the DLL. How can I fix this?