I have used dependency walker on a DLL of an old game from 2001. I have found a function which I want to be able to analyze. I see the name of the function and the entry point (at the end).
How do I actually set a breakpoint at this position? Do I figure out where the exe is in memory and then where the DLL has been loaded and then the entry point is the offset from the beginning of this?
Is it also possible to invoke these functions via these tools or can I just debug then when the breakpoints are hit?