We all know that reversing STL code is no fun. To make it easier, I usually create some of the strucutres so I can reference the created STL structures in another custom structure.
For example, std::string structure:
00000000 std::string struc ; (sizeof=0x1C) 00000000 vTable dd ? ; void * 00000004 Buffer db 16 dup(?) ; string(C) 00000014 Length dd ? ; int 00000018 LengthMax dd ? ; int 0000001C std::string ends
00000000 std::vector struc ; (sizeof=0x10) 00000000 vTable dd ? ; void * 00000004 NumberOfItems dd ? ; int 00000008 MaxSize dd ? ; int 0000000C Data dd ? ; 00000010 std::vector ends
Doing this and then in decompilation using these structures, makes the code much more readable.
I sometimes find it difficult figuring out other structures, i.e.
std::queue, looking in the implementation I can see its container type is actually a typedef to
std::deque, which has the content of
Is there a way to recreate these STL types, with proper naming as I did for vector and string, so I can reference to them in other structures in order to a have cleaner decompilation? What would a
std::queue structure look like?
Thanks a lot in advance.