-3

What the meaning of this code with an explanation?

sub_37C2:
mov     r5, r4
shr     r5, #14
shl     r5, #1
mov     r5, [r5+0FE00h] ; DPP0
bmov    r4.14, r5.0
bmov    r4.15, r5.1
shr     r5, #2
rets
; End of function sub_37C2
4

Okay, so let's start by converting the first four instructions to rough pseudocode. I'll include the instructions as comments so you can see what each one does.

r5 = r4;              // mov r5, r4 - Set R5 to equal the value in R4    
r5 >>= 14;            // shr r5, #14 - Shift R5 14 bits to the right
r5 <<= 1;             // shl r5, #1 - Shift R5 1 bit to the left
r5 = *(0xFE00 + r5);  // mov r5, [r5+0FE00h] - Add 0xFE00 to R5, treat the sum as a memory address, and set R5 to equal the 16-bit value at that address.

Notice how r5 is shifted 14 bits to the right, then one to the left. At first glance it may look like this is effectively just a shift to the right by 13 bits, but any bits that are shifted out of the register are lost, and shifting to the left doesn't bring them back. So those first two shifts do add up to a 13 bit shift to the right, except it also clears the least significant bit of r5.

So the above code fragment can be simplified as follows:

r5 = r4 >> 13 & ~1
r5 = *(0xFE00 + r5)

The bmov instruction sets one bit of a register to equal a bit in another register. You can think of it like mov, except it works on single bits instead of entire registers at once. These two lines:

bmov r4.14, r5.0
bmov r4.15, r5.1

mean to take bit 0 (the least significant) in r5, and copy it to bit 14 in r4. Then take bit 1 in r5, and copy it to bit 15 (the most significant) in r4. In simpler terms, it sets the two most significant bits of r4 to equal the two least significant bits of r5. Adding that line, as well as the rest of the function, to our pseudocode:

r5 = r4 >> 13 & ~1;
r5 = *(0xFE00 + r5);
r4 = r4 & 0x3FFF | r5 << 14
r5 >>= 2;  // shr r5, #2 - Shift R5 2 bits to the right
return;    // rets - Return from a segmented function (that is, a function called using the 'calls' instruction.)

The address 0xFE00, as indicated by the comment in the disassembly, refers to a location known as 'DPP0'. This is a 16-bit register which stores the current "data page pointer", which control the mapping of 16-bit addresses to a 24-bit physical address space. Importantly, it is followed sequentially by three more 16-bit registers, DPP1-3. So we can think of this like an array which is being indexed, like so:

volatile uint16_t dpp[4];  // actually located at 0xFE00
r5 = dpp[r5];              // equivalent to:
                           //  r5 <<= 1;
                           //  r5 = *(0xFE00 + r5);

Edit: According to the comments(below of this post) I (@Unicornux) converted this piece of code to this :

uint32_t get_Value(uint16_t _arg)
{
    uint32_t Value = 0;
    volatile uint16_t dpp[4] = {0x302,0x403,0x706,0xA08};
    uint16_t temp = _arg >> 14;
    temp = dpp[temp];
    _arg = (_arg & 0x3FFF) | (temp << 14);
    temp >>= 2;
    Value = (temp << 16) | (_arg & 0xFFFF);
    return Value;
}

Explanation of the function's purpose: The function accepts a 16-bit address in r4, and determines what 24-bit physical address it represents, using the current values of the DPP registers. It returns this address as a 32-bit number, with the upper word in r5 and the lower word in r4.

13
  • Awesome. Thanks @flarn2006. I try harder and I hope to solve this challenge :) Before invoke sub_37C2 we have this piece of code : mov r9, #4 add r9, r0 mov r4, r9 add r4, #2 calls 0, sub_37C2 As you see, the code use stack. It seems the asm code accesses array data on the call stack, rather than in RAM. What the purpose of this code? :/
    – Unicornux
    Sep 8 '20 at 7:33
  • @Unicornux Where is it using the stack? The only stack access I see is the calls instruction, and that isn't to store data on the stack.
    – flarn2006
    Sep 9 '20 at 0:59
  • @Unicornux Please see my edit. I reworded my original hint to ensure its meaning is clear, and I also added two more hints, obfuscated with ROT13 so you won't see either unless you intentionally paste it into a decoder.
    – flarn2006
    Sep 9 '20 at 19:59
  • Thanks @flarn2006.I assign a random value to r4(for example 0x4920). So, we have 2 after passing three steps. Now, According to your Hint I know: r5 = dpp[2]. But how I can calculate the address of first element of dpp? I wanna to find fix data of dpp array. I saw this link: studfile.net/preview/429299/page:5 So, for calculate Long Addressing Mode I did this: DPP0 = 0x1D so: Variable Address = (0x1D * 0x4000) + 2(offset) = 0x74002 And: ROM:74000 word_74000: dw 0 ROM:74002 dw 302h ROM:74004 dw 403h ROM:74006 dw 706h Is this correct?
    – Unicornux
    Sep 10 '20 at 7:36
  • 1
    @Unicornux There was one mistake, in that temp and _arg were reversed in the line that sets Value, but other than that it looks good. So you should be able to answer (what I think is) your question now: what task is this function designed to perform?
    – flarn2006
    Sep 14 '20 at 0:25

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