Im using cheat engine as a beginner to getting into Disassembly and Hacking, and I want to know how to modify an address/pointer (not really sure how to term it) thats using a movss [...],xmm#?

Specifically, Im modifying the Health in Satisfactory.

Fall damage causes the movss [rbx+00000164],xmm0 to fire, xmm0 represents the amount of health subtracted from the damage of falling.

Then it sends xmm0 to rbx+000000164.

That causes the health to go down. I want it to go Up, or not lose/gain any at all.

I tried seeing if there were any xmm#s in the scanner that lined up with max health (100) to see if I could just send the player's max health every time they took damage (This would solve it easily)

However, it doesnt have it. As seen here: enter image description here

I was following a tutorial https://wiki.cheatengine.org/index.php?title=Tutorials:Auto_Assembler:Injection_full, but they made it super simple, mentioning only...

Now the easiest thing to do here, since the code already adds is to just make the number positive.

Thats not very informing, they were lucky, their value is just a number that can be set to positive or negative, or just be modified.

Mine cant.

So the big question is, is there anything I can do to modify or change it? I need to make this simpler.

By the way, heres my script that Im using to actually "hack" the health. All it does right now is the default xmm0 send, basically it does nothing.

{ Game   : FactoryGame-Win64-Shipping.exe
  Date   : 2020-03-15
  Author : taylo

  This script does blah blah blah

define(bytes,F3 0F 11 83 64 01 00 00)

//code from here to '[DISABLE]' will be used to enable the cheat




  movss [rbx+00000164],xmm0
  jmp return

  jmp newmem
  nop 3

//code from here till the end of the code will be used to disable the cheat
  db bytes
  // movss [rbx+00000164],xmm0


// ORIGINAL CODE - INJECTION POINT: "FactoryGame-Win64-Shipping.exe"+90E3AA

"FactoryGame-Win64-Shipping.exe"+90E376: 49 89 6B B0              -  mov [r11-50],rbp
"FactoryGame-Win64-Shipping.exe"+90E37A: 4D 89 73 A8              -  mov [r11-58],r14
"FactoryGame-Win64-Shipping.exe"+90E37E: E8 BD D5 FB FF           -  call FactoryGame-Win64-Shipping.exe+8CB940
"FactoryGame-Win64-Shipping.exe"+90E383: 0F 28 C8                 -  movaps xmm1,xmm0
"FactoryGame-Win64-Shipping.exe"+90E386: 0F 2F 0D 53 B9 64 02     -  comiss xmm1,[FactoryGame-Win64-Shipping.exe+2F59CE0]
"FactoryGame-Win64-Shipping.exe"+90E38D: 0F 82 B9 00 00 00        -  jb FactoryGame-Win64-Shipping.exe+90E44C
"FactoryGame-Win64-Shipping.exe"+90E393: F3 0F 10 83 64 01 00 00  -  movss xmm0,[rbx+00000164]
"FactoryGame-Win64-Shipping.exe"+90E39B: F3 0F 5F CE              -  maxss xmm1,xmm6
"FactoryGame-Win64-Shipping.exe"+90E39F: 0F B6 83 6C 01 00 00     -  movzx eax,byte ptr [rbx+0000016C]
"FactoryGame-Win64-Shipping.exe"+90E3A6: F3 0F 5C C1              -  subss xmm0,xmm1
// ---------- INJECTING HERE ----------
"FactoryGame-Win64-Shipping.exe"+90E3AA: F3 0F 11 83 64 01 00 00  -  movss [rbx+00000164],xmm0
// ---------- DONE INJECTING  ----------
"FactoryGame-Win64-Shipping.exe"+90E3B2: A8 01                    -  test al,01
"FactoryGame-Win64-Shipping.exe"+90E3B4: 75 4C                    -  jne FactoryGame-Win64-Shipping.exe+90E402
"FactoryGame-Win64-Shipping.exe"+90E3B6: A8 02                    -  test al,02
"FactoryGame-Win64-Shipping.exe"+90E3B8: 74 1D                    -  je FactoryGame-Win64-Shipping.exe+90E3D7
"FactoryGame-Win64-Shipping.exe"+90E3BA: 48 89 6C 24 28           -  mov [rsp+28],rbp
"FactoryGame-Win64-Shipping.exe"+90E3BF: 4C 8B CF                 -  mov r9,rdi
"FactoryGame-Win64-Shipping.exe"+90E3C2: 0F 28 D1                 -  movaps xmm2,xmm1
"FactoryGame-Win64-Shipping.exe"+90E3C5: 4C 89 74 24 20           -  mov [rsp+20],r14
"FactoryGame-Win64-Shipping.exe"+90E3CA: 48 8B D6                 -  mov rdx,rsi
"FactoryGame-Win64-Shipping.exe"+90E3CD: 48 8B CB                 -  mov rcx,rbx
  • In DMC5, there's a similar instruction that uses movss and xmm2. I tried putting (float)### but it doesnt work. It says an error in line 12, which is the instruction line. then I changed movss to mov and it worked. game didn't crash which was great, but I still curious about what's the correct way to deal with movss.
    – Redfield
    May 29, 2021 at 20:15

1 Answer 1


After a bit more research, and help from a friend, I figured it out.

the movss and mov are opcodes and its usually in the form of a float (for movss atleast)

So, hence, you CAN change its value.

Simply write movss [..address..],(float)### replace ### with your number.

As for my question, it works, I have disabled the entire game's health decrement. Making all creatures and players invulnerable forever using the same method.

As seen here by MY use of it:

Yes, I know it was about modifying the movss, but my value IS a float, its just stored in the "form" of an Integer, so it uses mov, you can use this same movss code.

  mov [rbx+00000164],(float)100
  jmp return

mov is like saying move, it moves the value in the operand and sends it to the address.

So its as simple as moving a number. I just had bad formatting, and didnt realise you had to specify the data type via something like (float)

  • 2
    Thanks for sharing the solution!
    – Igor Skochinsky
    Mar 17, 2020 at 21:48
  • @IgorSkochinsky No problem, although, I honestly didnt expect it to be as easy as just specifying a single word. As I do more and more of this, it seems to make more sense. Mar 18, 2020 at 16:26

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