I'm looking for a way to export all infos about a function (Call signature including custom storage, local symbols, etc) in a ghidra program and import them into another ghidra program, but at a different address, and to do that automatically for 30-50 functions.

This is within the context of a very large game executable, enough so that any form of full analysis is way too cumbersome for my needs, and each game patch shuffles most of the addresses. I already have most of that automated, but through manually defining serialiazation code for function elements like parameters, and was wondering if there was any better way.

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