Note: I only want to edit/mod the games not trying to steal things etc.
I'm trying to deconstruct some Unity games from both PC and Android platforms and already extracted assets with uTinyRipper successfully, but having the some issues at the script part.
What exactly should i do to export scripts correctly from a compiled Unity game to editor?
Firstly I deobfuscate everything in data\managed with de4dot
Secondly I extract the code from these .dlls with dnSpy
Then I import all the .cs files to Unity editor
After that, Unity gives hundreds/thousands of errors, when i fix all of them, it gives another hundreds of errors. So it doesn't stop giving more errors.