I am currently reversing Stardew Valley and I have been trying to trace the pointers to a static base address for values like gold and energy. The problem is that I can't find any static base addresses. It seems like no matter what path I take I end up getting instructions that nothing accesses. I searched online and someone said the same thing, and mentioned something about it being managed code written with .NET. My question is this: Is it possible that the game doesn't have static base addresses for these values, and, if so, how would I go about finding the values automatically if there's no static address?

  • Leaving the .NET fact aside, there is no reason why game state has to be static. Static address means the developer used a static object or global variables, which he can but doesn't has to. And .NET just complicates the situation. – Johann Aydinbas Apr 18 at 23:18

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