If I have injected my own DLL into an executable (a game specifically) which imports a DLL to draw its graphics, camera, etc. How can I go about calling the DLLs functions?
I'm able to find the executables functions and hook them/call them at will, but I'm having trouble wrapping my head around how to do the same thing for the DLL which has the real goodies I want to call/manipulate.
I'm using IDA Pro to decompile the executable to get a good sense of what's happening. I'm still a beginner at this stuff but I think the
dword_xxxx references is when the executable is calling DLL functions? Things like this for example: