I've been trying to translate Fullmetal Alchemist 3, i extracted the CFC.DIG file (Main data file) using a QuickBMS script. but now I'm stuck with these .Raw files from RACJIN games, [same case as Bleach Soul Carnival]. It generate two folders "0": Characters in game voice "1": Texture, Models, Animations.. the files seems to be compressed with a unknown algorhythm..
here's hex dump of the first few bytes in the file: https://imgur.com/a/3DM6imQdo it not reveal any obvious header structure.
i wonder if is possible to do it.. anyone could help me with that?
.RAW Folder "1" sample: https://www.dropbox.com/s/w41oxpwq8ph7m56/1%20Folder%20Sample.7z?dl=0