I'm analyzing Android games with Fiddler 2 to see how the game collects data. There is a problem, both Fiddler 2 and Charles Proxy doesn't capture any traffic from some online games. All i got are ads traffics.
I have ensure that I have enabled proxy on Android system, have certificate installed, filtered target process and check if https decryption is working. All fine. I have reseted cert and fiddler 2 but it doesn't help
I have heard it uses socket system, i don't know excatly what he meant. This online game requests a lot of data. I checked logcat and i see that the game retrieved some json data but there is not enough infomation.
I'm missing something there?