I am developing a game in GameMaker: Studio and have run into a minor problem. No matter what I do, the games output payload is generated, named, and referenced as
data.win. I would like to name it something other than
data.win and still be able to run it. I have been able to pinpoint the reference of the payload in the game's executable with OllyDbg, but am, of course, limited to modifying the value with only eight bytes. I know it is possible to insert bytes in OllyDbg, but I can't figure out how.
I was able to change the extension successfully, but only that. I did this to ensure that modifying this value directly actually works.
Yes, I am completely aware that this has the potential to break the executable, but it is a risk I am willing to make. I have already used
Binary edit both with, and without the
Keep size box checked. I am still somewhat new to OllyDbg, so any help is grealy appreciated.