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Sorry, I'm quite new to assembly, and I'm trying to make the code bellow return true:

.text:1000E3E0 ; =============== S U B R O U T I N E =======================================
.text:1000E3E0
.text:1000E3E0
.text:1000E3E0 ; bool __thiscall LicenseChecker::LicenseCheckerPlugin::hasValidLicense(LicenseChecker::LicenseCheckerPlugin *__hidden this)
.text:1000E3E0                 public ?hasValidLicense@LicenseCheckerPlugin@LicenseChecker@@QAE_NXZ
.text:1000E3E0 ?hasValidLicense@LicenseCheckerPlugin@LicenseChecker@@QAE_NXZ proc near
.text:1000E3E0                                         ; DATA XREF: .rdata:off_10024D68o
.text:1000E3E0                 mov     eax, [ecx+0Ch]
.text:1000E3E3                 mov     al, [eax+20h]
.text:1000E3E6                 retn
.text:1000E3E6 ?hasValidLicense@LicenseCheckerPlugin@LicenseChecker@@QAE_NXZ endp
.text:1000E3E6
.text:1000E3E6 ; ---------------------------------------------------------------------------

On a "crackme". I heard somewhere that 1 returns true, but no idea on how to do it. I searched the web, but I simply couldn't understand what to do. I'm used to high-level programming languages, so assembly confuses me a lot. Sorry for asking for such a simple thing.

  • can you provide the program containing this function? – julian Feb 2 '17 at 18:53
  • @SYS_V Sorry, I didn't see your comment at the time. I formatted my PC, so I think I don't have it anymore. – GabrielTK Dec 19 '17 at 3:27
0

Very easy.

  1. Check out the calling conventions that your binary follows;

  2. Patch* with a mov of 1 to the register used for return values (most likely to be rax variant) before the return instruction : mov rax, 1;

  3. Your function should return 1 all the time, regardless of whatever happens before the return instruction;

(*) Patching can be done manually using a hex editor or you can use OllyDBG or any tool that permits such transformations (check the web ;) ).

This is a simple and concise answer. If you wish more details, let me know.

  • 3
    It doesn't look like 64-bit code to me. – usr2564301 Feb 2 '17 at 21:42
  • Sure, but does it matter? It's a proper answer to a very clear question. And, I have CLEARLY specified a : rax VARIANT (been there all the time, no edit). – yaspr Feb 3 '17 at 7:38
  • 2
    mov eax,1 is also fine x64 code and will zero the higher part of rax anyway. – mrexodia Feb 3 '17 at 9:09
  • I agree, but I see it as a detail :) – yaspr Feb 3 '17 at 9:20
  • It may not be such a trivial detail for someone "I'm quite new to assembly". It's a tiny change – just change mov rax, 1 to mov eax, 1. (Looking at the current return value, it could even be just mov al, 1.) – usr2564301 Feb 3 '17 at 9:35

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