There is a gamecube videogame (called Winning Eleven) which i want to translate, but i had no success in extracting the textures out of the files which contain them.
I have tried several tools, one of them was a tool for a specific gamecube game (Mario Sunshine iirc), but it didnt work out, most likely because it uses a different, unique decompression method.
The files which contain the textures are .bin files, which i extracted from so called .txs files with the help of a zlib tool.
I would really appreciate it if someone, who is knowledgable in this matter, could take a look into this file.
Someone might recognize it or even knows already how to work this out.
I uploaded 4 of those bin files which ive extracted out of the txs file, and i also added a tool called AFS Explorer.
To extract the bin files i used the built-in Zlib Manager of the AFS Explorer.
How to open and explore txs files:
- Open the AFS Explorer
- Go to "View" on the top bar and choose "Zlib Manager"
- Choose "Load sections from file" and open the txs file.
Im just mentioning this for you to see how the bin files were extracted in first place, for a better understanding.
I would appreciate it a lot if you could help me to work this out.
Edit: Those are definitely no animations, just normal bitmaps with texts as content. I can even show you how they look like, these are from the PS2 Version of the same game, form the exact same file named "form.txs", the only difference obviously being that the PS2 Version uses a different compression method which was already discovered.
There are several tools which work with the PS2 files, but not a single of them with the NGC files, obviously because of the format differences.
Ive uploaded a Texture Tool which works with the PS2 bin files, but obviously not with the GameCube ones. Despite searching intensively for it (also on old archived websites), i couldnt find the sourcecode of this texture tool. But i thought i still should upload it, it might help too. I hope tinyupload.com is ok for uploads.