Is there any way to add instructions to a library in IDA? My predicament is that there is no room in a game library (.so ELF, android) to fit my own code. There is an empty bss segment but IDA doesn't like to write to it, and I believe the game needs it for it's variables.
I've tried adding additional bytes to the end of the file with a hex editor, and then opening it with IDA, but IDA will not show it possibly because it's not in a segment.
Can I make my own library / modify the existing one so that the code segment is larger? My own library would need to be imported by the other library in order to work, I believe, because it needs functions and such from the original library.