This is my first time asking something on SE and I'll do the best I can to provide all of the required information, but I apologize in advance if I'm not clear enough.
I'm trying to reverse engineer a certain fighting game to be able to run the moves "manually". What I mean by this is, say a certain power move is run by pressing S A J quickly on the keyboard, I want to be able to just jump to the method to use that move in the code without having to press the keys.
so far I've tried using CheatEngine and OllyDbg to search for strings that match the move names, and also looked at what values changed before, during, and after executing the move, but neither seems to have done anything.
I'm relatively new to the assembly language, but have quite a bit of experience in c++, c# and other languages.
I looked for questions similar to this one before posting it, but couldn't seem to find anything that would help. If this has been posted before and I just missed it, sorry about that.
Thanks in advance for any answers.
using -> Memory View -> Tools ->Ultimap
this will get to the functions required to run that move it logs all the functions the game uses an you just keep filtering the results until you get a few like 10 or 20.. then u check each function by hand to see which one you need