Timeline for Ancient number formats (probably fixed-point)
Current License: CC BY-SA 3.0
7 events
when toggle format | what | by | license | comment | |
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Jun 3, 2014 at 19:04 | comment | added | Willem Hengeveld | @madmartin: i think that is more a math question, what you are looking for is called translation, and scaling. | |
Jun 3, 2014 at 13:14 | comment | added | martin | The byte order has to be reversed because the numbers are saved in little endian format. | |
Jun 3, 2014 at 13:11 | comment | added | Clockwork-Muse | You may want to state why you reversed the byte order, because I was initially slightly confused as to that point. | |
Jun 3, 2014 at 13:05 | vote | accept | martin | ||
Jun 3, 2014 at 13:05 | comment | added | martin | Yeah, that's it. Just simple 32bit signed ints. I successfully managed to extract the vertices. Now I need to normalize them. I want the dimension with the largest extend to lie between 0 and 1 and the smaller dimensions to lie between 0 and <0. Aspect ratio should be maintained. Should I ask here or somewhere else? What's the right way? | |
Jun 3, 2014 at 9:31 | comment | added | martin | Ah, it could be so simple. I'll try it with other, bigger sets of vertices and import them into Blender to see whats going on. | |
Jun 3, 2014 at 8:27 | history | answered | Willem Hengeveld | CC BY-SA 3.0 |