Timeline for Forcefully interpret code in x64dbg
Current License: CC BY-SA 4.0
10 events
when toggle format | what | by | license | comment | |
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Jun 15, 2018 at 23:58 | vote | accept | Xymistic | ||
Jun 15, 2018 at 18:50 | history | edited | 0xC0000022L♦ | CC BY-SA 4.0 |
Inlined the images
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Jun 15, 2018 at 17:49 | answer | added | mrexodia | timeline score: 4 | |
Jun 15, 2018 at 13:59 | comment | added | Xymistic | Thanks for the suggestion, however analysing the module doesn't seem to help. | |
Jun 15, 2018 at 13:14 | comment | added | Megabeets | Seems like the code isn't aligned correctly. Give a try to right-click and then choose an option from the "Analysis" menu. For example, "Analyze module (CTRL+A)" | |
Jun 15, 2018 at 12:48 | comment | added | Xymistic | I haven't tried much either because I'm not too sure what exactly is happening (why the code interpretation changes?). | |
Jun 15, 2018 at 12:41 | comment | added | Xymistic | My question might be completely bogus - I'm not too sure but essentially: When i scroll up and down, sometimes sections of code appear as data instead of commands and they seem to swap. Is there any way for me to force x64dbg to interpret a section as code in a specific way so that instead of interpreting it like this: puu.sh/AFKL1/46fcdf5c8d.png it is interpreted as this: puu.sh/AFKMI/5259abad45.png (I tried to get the same addresses) | |
Jun 15, 2018 at 12:40 | review | Close votes | |||
Jun 16, 2018 at 12:49 | |||||
Jun 15, 2018 at 12:16 | comment | added | Megabeets | It's not quite clear what are you asking. Please clarify your question and what you want to achieve. Also, please mention what you already tried. | |
Jun 15, 2018 at 11:01 | history | asked | Xymistic | CC BY-SA 4.0 |